A complete description of a render (graphics) pipeline.
Variables
optionalfragmentStage:Null<ProgrammableStageDescriptor>
The compiled fragment stage and its entry point, if any.
optionalrasterizationState:Null<RasterizationStateDescriptor>
The compiled fragment stage and its entry point, if any.
colorStates:Array<ColorStateDescriptor>
The effect of draw calls on the color aspect of the output target.
optionaldepthStencilState:Null<DepthStencilStateDescriptor>
The effect of draw calls on the depth and stencil aspects of the output target, if any.
alphaToCoverageEnabled:Bool
When enabled, produces another sample mask per pixel based on the alpha output value, that is ANDed with the sample_mask and the primitive coverage to restrict the set of samples affected by a primitive. The implicit mask produced for alpha of zero is guaranteed to be zero, and for alpha of one is guaranteed to be all 1-s.