wgpu version 0.0.1
hxwgpu is a work in progress Haxe/hxcpp wrapper around wgpu-native, allowing the use of the WebGPU API on desktop
| errors | |
| Adapter | A handle to a physical graphics and/or compute device.  | 
| AddressMode | |
| BackendBit | |
| BindGroup | An opaque handle to a binding group.  | 
| BindGroupDescriptor | A description of a group of bindings and the resources to be bound.  | 
| BindGroupLayout | An opaque handle to a binding group layout.  | 
| BindGroupLayoutDescriptor | A description of a bind group layout.  | 
| BindGroupLayoutEntry | A description of a single binding inside a bind group.  | 
| Binding | A bindable resource and the slot to bind it to.  | 
| BindingResource | A resource that can be bound to a pipeline.  | 
| BindingType | |
| BlendDescriptor | |
| BlendFactor | |
| BlendOperation | |
| Buffer | A handle to a GPU-accessible buffer.  | 
| BufferCopyView | A view of a buffer which can be used to copy to or from a texture.  | 
| BufferDescriptor | A description of a buffer.  | 
| BufferUsage | |
| Color | |
| ColorStateDescriptor | |
| ColorWrite | |
| CommandBuffer | An opaque handle to a command buffer on the GPU.  | 
| CommandEncoder | An object that encodes GPU operations.  | 
| CommandEncoderDescriptor | A description of a command encoder.  | 
| CompareFunction | |
| ComputePass | An in-progress recording of a compute pass.  | 
| ComputePipeline | A handle to a compute pipeline.  | 
| ComputePipelineDescriptor | A complete description of a compute pipeline.  | 
| CullMode | |
| DepthStencilStateDescriptor | |
| Device | An open connection to a graphics and/or compute device.  | 
| DeviceDescriptor | |
| Extensions | |
| Extent3D | |
| FilterMode | |
| FrontFace | |
| IndexFormat | |
| InputStepMode | |
| Limits | |
| LoadOp | |
| Maintain | This is passed to   | 
| Origin3D | |
| PipelineLayout | An opaque handle to a pipeline layout.  | 
| PipelineLayoutDescriptor | A description of a pipeline layout.  | 
| PowerPreference | |
| PresentMode | |
| PrimitiveTopology | |
| ProgrammableStageDescriptor | A description of a programmable pipeline stage.  | 
| Queue | A handle to a command queue on a device.  | 
| RasterizationStateDescriptor | |
| RenderPass | An in-progress recording of a render pass.  | 
| RenderPassColorAttachmentDescriptor | |
| RenderPassDepthStencilAttachmentDescriptor | |
| RenderPassDescriptor | A description of all the attachments of a render pass.  | 
| RenderPipeline | A handle to a rendering (graphics) pipeline.  | 
| RenderPipelineDescriptor | A complete description of a render (graphics) pipeline.  | 
| RequestAdapterOptions | Options for requesting adapter.  | 
| Sampler | A handle to a sampler.  | 
| SamplerDescriptor | |
| ShaderModule | A handle to a compiled shader module.  | 
| ShaderStage | |
| StencilOperation | |
| StencilStateFaceDescriptor | |
| StoreOp | |
| Surface | A handle to a presentable surface.  | 
| SwapChain | A handle to a swap chain.  | 
| SwapChainDescriptor | |
| SwapChainOutput | A swap chain image that can be rendered to.  | 
| Texture | A handle to a texture on the GPU.  | 
| TextureAspect | |
| TextureComponentType | |
| TextureCopyView | A view of a texture which can be used to copy to or from a buffer or another texture.  | 
| TextureDescriptor | A description of a texture.  | 
| TextureDimension | |
| TextureFormat | |
| TextureUsage | |
| TextureView | A handle to a texture view.  | 
| TextureViewDescriptor | |
| TextureViewDimension | |
| VertexAttributeDescriptor | |
| VertexBufferDescriptor | A description of a vertex buffer.  | 
| VertexFormat | |
| VertexStateDescriptor | The vertex input state for a render pipeline.  | 
| WGPU | |