An opaque handle to a binding group layout.
A BindGroupLayout
is a handle to the GPU-side layout of a binding group.
It can be used to create a BindGroupDescriptor
object, which in turn can be used to create a BindGroup
object with Device.createBindGroup
.
A series of BindGroupLayout
can also be used to create a PipelineLayoutDescriptor
, which can be used to create a PipelineLayout
.