UniformBuffer(isDynamic:Bool)
StorageBuffer(isDynamic:Bool, readOnly:Bool)
Sampler(comparison:Bool)
SampledTexture(dimension:TextureViewDimension, componentType:TextureComponentType, multisampled:Bool)
StorageTexture(dimension:TextureViewDimension, componentType:TextureComponentType, format:TextureFormat, readOnly:Bool)