@:value(cast 0)@:enum@:implinlineread onlyR8Unorm:TextureFormat = 0
@:value(cast 1)@:enum@:implinlineread onlyR8Snorm:TextureFormat = 1
@:value(cast 2)@:enum@:implinlineread onlyR8Uint:TextureFormat = 2
@:value(cast 3)@:enum@:implinlineread onlyR8Sint:TextureFormat = 3
@:value(cast 4)@:enum@:implinlineread onlyR16Uint:TextureFormat = 4
@:value(cast 5)@:enum@:implinlineread onlyR16Sint:TextureFormat = 5
@:value(cast 6)@:enum@:implinlineread onlyR16Float:TextureFormat = 6
@:value(cast 7)@:enum@:implinlineread onlyRg8Unorm:TextureFormat = 7
@:value(cast 8)@:enum@:implinlineread onlyRg8Snorm:TextureFormat = 8
@:value(cast 9)@:enum@:implinlineread onlyRg8Uint:TextureFormat = 9
@:value(cast 10)@:enum@:implinlineread onlyRg8Sint:TextureFormat = 10
@:value(cast 11)@:enum@:implinlineread onlyR32Uint:TextureFormat = 11
@:value(cast 12)@:enum@:implinlineread onlyR32Sint:TextureFormat = 12
@:value(cast 13)@:enum@:implinlineread onlyR32Float:TextureFormat = 13
@:value(cast 14)@:enum@:implinlineread onlyRg16Uint:TextureFormat = 14
@:value(cast 15)@:enum@:implinlineread onlyRg16Sint:TextureFormat = 15
@:value(cast 16)@:enum@:implinlineread onlyRg16Float:TextureFormat = 16
@:value(cast 17)@:enum@:implinlineread onlyRgba8Unorm:TextureFormat = 17
@:value(cast 18)@:enum@:implinlineread onlyRgba8UnormSrgb:TextureFormat = 18
@:value(cast 19)@:enum@:implinlineread onlyRgba8Snorm:TextureFormat = 19
@:value(cast 20)@:enum@:implinlineread onlyRgba8Uint:TextureFormat = 20
@:value(cast 21)@:enum@:implinlineread onlyRgba8Sint:TextureFormat = 21
@:value(cast 22)@:enum@:implinlineread onlyBgra8Unorm:TextureFormat = 22
@:value(cast 23)@:enum@:implinlineread onlyBgra8UnormSrgb:TextureFormat = 23
@:value(cast 24)@:enum@:implinlineread onlyRgb10a2Unorm:TextureFormat = 24
@:value(cast 25)@:enum@:implinlineread onlyRg11b10Float:TextureFormat = 25
@:value(cast 26)@:enum@:implinlineread onlyRg32Uint:TextureFormat = 26
@:value(cast 27)@:enum@:implinlineread onlyRg32Sint:TextureFormat = 27
@:value(cast 28)@:enum@:implinlineread onlyRg32Float:TextureFormat = 28
@:value(cast 29)@:enum@:implinlineread onlyRgba16Uint:TextureFormat = 29
@:value(cast 30)@:enum@:implinlineread onlyRgba16Sint:TextureFormat = 30
@:value(cast 31)@:enum@:implinlineread onlyRgba16Float:TextureFormat = 31
@:value(cast 32)@:enum@:implinlineread onlyRgba32Uint:TextureFormat = 32
@:value(cast 33)@:enum@:implinlineread onlyRgba32Sint:TextureFormat = 33
@:value(cast 34)@:enum@:implinlineread onlyRgba32Float:TextureFormat = 34
@:value(cast 35)@:enum@:implinlineread onlyDepth32Float:TextureFormat = 35
@:value(cast 36)@:enum@:implinlineread onlyDepth24Plus:TextureFormat = 36
@:value(cast 37)@:enum@:implinlineread onlyDepth24PlusStencil8:TextureFormat = 37