A handle to a rendering (graphics) pipeline.
A RenderPipeline object represents a graphics pipeline and its stages, bindings, vertex buffers and targets.
A RenderPipeline may be created with Device.createRenderPipeline.
A handle to a rendering (graphics) pipeline.
A RenderPipeline object represents a graphics pipeline and its stages, bindings, vertex buffers and targets.
A RenderPipeline may be created with Device.createRenderPipeline.