A handle to a rendering (graphics) pipeline.
A RenderPipeline
object represents a graphics pipeline and its stages, bindings, vertex buffers and targets.
A RenderPipeline
may be created with Device.createRenderPipeline
.
A handle to a rendering (graphics) pipeline.
A RenderPipeline
object represents a graphics pipeline and its stages, bindings, vertex buffers and targets.
A RenderPipeline
may be created with Device.createRenderPipeline
.